Human Perception of Visual Realism for Photo and Computer-Generated Face Images

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Human Perception of Visual Realism for Photo and Computer-Generated Face Images
Title:
Human Perception of Visual Realism for Photo and Computer-Generated Face Images
Journal Title:
ACM Transactions on Applied Perception
Publication Date:
01 July 2014
Citation:
Shaojing Fan, Rangding Wang, Tian-Tsong Ng, Cheston Y.-C. Tan, Jonathan S. Herberg, and Bryan L. Koenig. 2014. Human Perception of Visual Realism for Photo and Computer-Generated Face Images. ACM Trans. Appl. Percept. 11, 2, Article 7 (July 2014), 21 pages. DOI=10.1145/2620030 http://doi.acm.org/10.1145/2620030
Abstract:
Computer-generated (CG) face images are common in video games, advertisements, and other media. CG faces vary in their degree of realism, a factor that impacts viewer reactions. Therefore, efficient control of visual realism of face images is important. Efficient control is enabled by a deep understanding of visual realism perception: the extent to which viewers judge an image as a real photograph rather than a CG image. Across two experiments, we explored the processes involved in visual realism perception of face images. In Experiment 1, participants made visual realism judgments on original face images, inverted face images, and images of faces that had the top and bottom halves misaligned. In Experiment 2, participants made visual realism judgments on original face images, scrambled faces, and images that showed different parts of faces. Our findings indicate that both holistic and piecemeal processing are involved in visual realism perception of faces, with holistic processing becoming more dominant when resolution is lower. Our results also suggest that shading information is more important than color for holistic processing, and that inversion makes visual realism judgments harder for realistic images but not for unrealistic images. Furthermore, we found that eyes are the most influential face part for visual realism, and face context is critical for evaluating realism of face parts. To the best of our knowledge, this work is a first realism-centric study attempting to bridge the human perception of visual realism on face images with general face perception tasks.
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PublisherCopyrights
Funding Info:
Description:
© ACM 2014. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM Transactions on Applied Perception (TAP) Volume 11 Issue 2, July 2014, http://dx.doi.org/10.1145/2620030.
ISSN:
1544-3558
1544-3965
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